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Chris Harvey

Chris Harvey


Virtual Worlds Growing in Popularity

The virtual worlds consultancy reports that membership of virtual worlds grew by 39% in the second quarter of 2009 to an estimated 579 million. Some of these memberships are likely to be unused or inactive but this is still a massive rise. Much of the growth comes from children, particularly in the 10-15 age group.

Habbo has in the region of 135 million members, and allows users to create and connect, it is incredibly popular with teens. Second Life allows users to create their own content, unlike most of the newer virtual worlds. Whilst OpenSimulator lets you create a virtual world on the hard drive of your own computer, linking to other compatible ones, such as Second Life.

4 thoughts on “Virtual Worlds Growing in Popularity”

  1. its no surprise for growth but 39% is a pretty big number. I bet WOW plays a big part in that too.

    Did you hear about Habbo Hotel getting owned by 4chan years ago? funny story that one :p


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