Image 01 Image 02

0
Posted on 19th May 2008 by Chris

source.

Adam Zaius, Teravus Ousley, and ZATZAi discuss the future of the Second Life Grids. With a focus on third party grids like OpenSim, comparing past steps and future plans, capabilities and caveats of the Linden and OpenSim based grids.


powered by ODEO

Download MP3

Popularity: 4% [?]

1
Posted on 18th May 2008 by Chris

I’ve been thinking about what other useful tools I can introduce to educators in secondlife. Builders Buddy is useful for people interested in building. I put together a small package with a tutorial, you can get a copy of builders buddy in sl. Watch the Builders Buddy video on youtube to see what it is. Probably one of the cool things I didn’t mention was wearing it as an attachment and using it to rez a few seats that would follow you around. Maybe I’ll make a part 2 video that also looks at the configuration options at the top of the main script. People used to proprietary products in sl would probably know of something like this that’s usually called a rez box.

Popularity: 14% [?]

1
Posted on 13th May 2008 by Chris

I’ve been thinking about useful tools for educators in secondlife. Meta Presenter is a simple, really easy to use tool for giving presentations. Its free and open source. Watch my Meta Presenter demo video on Youtube.

Popularity: 14% [?]

0
Posted on 13th May 2008 by Chris


Sculptie Physics on OpenSim from Dahlia Trimble on Vimeo.

Source

Teravus was teaching me about the internals of the meshing for physics on opensim when the topic came up about making a mesh out of a sculpted prim. I mentioned I would like to attempt to make one and try it out, and a few hours later he had it working! This video is Dahlia walking on a sculpted prim spaceship in OSGrid after updating to his new code.

More info

In secondlife sculpties only collide on bounding boxes, which make them really only suitable for visuals, not for part of complex builds. Due to some early work done by Teravus this week, that’s no longer true for OpenSim. We’re now creating a tri-mesh collision surface for sculpties and passing that into our physics engine.

Popularity: 6% [?]