Image 01 Image 02

2
Posted on 16th July 2008 by Chris

Most people know that stet was the first Web2.0 application, its the software that was built to facilitate public consultation during the Version 3 draft process of the GNU General Public License.

I’ve been meaning to write something about Bradley Kuhn and the AGPL but keep getting sidetracked. Here’s his article about identi.ca: Like Twitter, but with Freedom Inside.

Ive tried on many occasions to get stet up and running with no success, then I saw a post on the stet mailing list pointing to co-ment. Check it out, it looks excellent and is licensed under AGPL, Hopefully I can get this up and running.

It is to our knowledge one of the first instances of distribution of the full code base of a large Web 2.0 application service

I’ve embedded a text below, click on it and try to add some comments. the width of the column on this theme wont be that nice for this but still give it a go. Heh, I havent even finished this post and PhilippeAigrain commented on the text. Its not based on any code from stet. well you can read the comment yourself. It may be easier to tinker with this text on the co-ment site itself. Wow another comment offering advice on how o get help installing it. What a wonderful community. Its bed time for me, some nights I find it so easy to sleep.

Popularity: 90% [?]

0
Posted on 15th July 2008 by Chris

From Slashdot:

mako writes “The FSF just announced the results of a meeting it held on software freedom and network services. They are hailing the launch of a new group called Autonomo.us to follow up on these issues and the publication of the Franklin Street Statement on Freedom and Network Services which lays out a set of recommendations and guidelines for protecting freedom for software as a service.”

More from Mako on his blog:Autonomo.us and the Franklin Street Statement.

Though I first saw info about this on Evan Prodromou’s journal when he was talking about his work on identica.

Evan Profromou

Wonder if this WordIdentica wordpress plugin will work.

Really enjoying identica :D

Popularity: 86% [?]

1
Posted on 14th July 2008 by Chris

I’ve decided to release this theme as a learning exercise for some people more than anything else.

This isn’t the recommended way to theme laconica and I’m sure theres a laconica developer out there somewhere that wants to hurt me. lol.

Make sure you visit identi.ca and signup. Here’s my identi.ca user page. Also check out the list of servers, there might be something that you like and with the beauty of remote subscriptions, you can subscribe without signing up on all those sites :D

View the live demo.
laconica_superuser_theme.png

Download

Follow the readme in the tarball.
laconica superuser theme (20) - 48.35 KB

Popularity: 90% [?]

0
Posted on 27th June 2008 by Chris

Visit the link below.
Free Software in Ethics and Society - Richard Stallman - Manchester 1st May.

Play Ogg

Another excellent presentation by Richard Stallman. Download this one and share it with others.

Popularity: 5% [?]

0
Posted on 22nd June 2008 by Chris

I was just about to jump into bed and thought I’d read the network news aka planet talo and saw Leighs post “More progressive action from New Zealand’s South Island“.

Just go read his post and leave a comment.

Otago Daily Times article: “School opts for free software“.

Sweet dreams.

Popularity: 3% [?]

1
Posted on 18th June 2008 by Chris

Mac, Pc, & Linux Commercial.

Popularity: 7% [?]

1
Posted on 18th May 2008 by Chris

I’ve been thinking about what other useful tools I can introduce to educators in secondlife. Builders Buddy is useful for people interested in building. I put together a small package with a tutorial, you can get a copy of builders buddy in sl. Watch the Builders Buddy video on youtube to see what it is. Probably one of the cool things I didn’t mention was wearing it as an attachment and using it to rez a few seats that would follow you around. Maybe I’ll make a part 2 video that also looks at the configuration options at the top of the main script. People used to proprietary products in sl would probably know of something like this that’s usually called a rez box.

Popularity: 13% [?]

1
Posted on 13th May 2008 by Chris

I’ve been thinking about useful tools for educators in secondlife. Meta Presenter is a simple, really easy to use tool for giving presentations. Its free and open source. Watch my Meta Presenter demo video on Youtube.

Popularity: 13% [?]

0
Posted on 13th May 2008 by Chris


Sculptie Physics on OpenSim from Dahlia Trimble on Vimeo.

Source

Teravus was teaching me about the internals of the meshing for physics on opensim when the topic came up about making a mesh out of a sculpted prim. I mentioned I would like to attempt to make one and try it out, and a few hours later he had it working! This video is Dahlia walking on a sculpted prim spaceship in OSGrid after updating to his new code.

More info

In secondlife sculpties only collide on bounding boxes, which make them really only suitable for visuals, not for part of complex builds. Due to some early work done by Teravus this week, that’s no longer true for OpenSim. We’re now creating a tri-mesh collision surface for sculpties and passing that into our physics engine.

Popularity: 5% [?]

1
Posted on 26th April 2008 by Chris



I’ve been exploring virtual worlds again, if you havent looked at Croquet in a while, its time that you did, there’s a really nice video on the site that shows off some of its features. The only teacher I know working with Squeak in Australia is Bill Kerr. I think some of his kids may enjoy KAT(KidsFirst Application Toolkit), you can read more about that on the Croquet Collaborative page.

The other one I’ve been looking at is Secondlife, Ive looked at this on and off now for a while and also tried to use it as a platform for exploring my own online identity, relationships and learn about other cultures. Inevitably I also ended up learning how to develop all kinds of resources. One of the things that appeals to me about secondlife is that its built by its residents. I particularly enjoy building in a social environment where people see what your trying to do and come together to share ideas, collaborate, test, improve, offer help and criticism etc. Thats the nature of working in any open environment but its not like that everywhere in secondlife some places have restrictions, it depends where you are.

The place I liked going to the most was Waterhead welcome area, a lot of the time it was inhabited by some of the most creative and unique people I’ve met in secondlife, it was like a self organizing community of artists, many of whom possessed strong individuality, it changes all the time but unfortunately harsh restrictions were placed on this area too making it almost impossible to be productive and efficient though socially many interesting characters still frequent that place. I’ll try to write some more about my adventures in secondlife some other time.

I explored some of the “educational” area’s in secondlife, most of them weren’t very good, it was like someone dumped all this stuff there and expected you to basically click and read it all, about as interactive as a collection of static web pages. It seemed like these sims were either extremely bad or really well done and some of them seemed like they ran out of funds and just let it rot. The other problem I had was being ignored when trying to interact with educators in some of those sims, I think this was because I had no formal connection with those people.

One of the really well done sims is Jokaydia, it’s aesthetically pleasing, the people are friendly, theres a lot of useful resources and I’ve thoroughly enjoyed every event I’ve attended. Probably the best thing is the people I’ve met there and the connections I’ve made with them. Recently I spent some time getting to know Al Burton and helped him learn how to customize his avatar. I was just reading Kerry J’s blog and saw a video(the one below) showing Al Lupton wearing the white knight avatar(that I made) while flying around Jokaydia on a pegasus and then noticed an image by Jokay of Horse Shopping with Al. Another one of the really nice people Ive met at Jokaydia is Heyjude, check out her blog :) Thank you Jokaydians for including me in your adventures.

The bad news is that secondlife isn’t completely open source. Lindenlabs has always promised to release the code for both the client and the server but that hasn’t happened yet. They use a lot of open source software though. The following quotes are from Wikipedia entry for secondlife, visit that page to see the cited references and much more information.

*The flat, Earth-like world of Second Life is simulated on a large array of Debian servers, referred to as the Grid.

*Assets are stored in their own dedicated MySQL server farm

*Linden Lab pursues the use of open standards technologies, and uses free and open source software such as Apache, MySQL and Squid.

*The plan is to move everything to open standards by standardizing the Second Life protocol. Cory Ondrejka, former CTO of Second Life, has stated that a while after everything has been standardized, both the client and the server will be released as free and open source software.


OpenSimulator
is an open source server for hosting virtual worlds similar to Second Life. OpenSimulator article on Wikipedia. I’ve been running Opensimulator in standalone mode for a couple of weeks, its quite good, you can use the secondlife client/viewer to connect to it and configure it to accept external connections so that your friends can logon. Some features aren’t working yet but the things that work well are building/terraforming. Theres a 3rd party application that allows you to backup your resources from secondlife and restore them on other grids and vice versa. Some things in secondlife are mostly made outside secondlife, like textures/sculpt maps so I can reuse these easily and also use opensim for testing/previewing, it costs money to upload textures/animations/sounds on secondlife and the thing that costs the most is land and theres a limit on how many prims you can use, on my opensim I can have as much land as I want and as many prims as possible. Prims are the basic building blocks of secondlife. I think this could be a nice setup for some people who develop resources for secondlife, its so much faster to develop on a local opensim and then restore on some other grid. I’ve heard that the most elite builders are programmers who write scripted builds and don’t even use the in-world tools to build, they run a script which rezzes/textures and aligns everything perfectly so it might be interesting to try and play around with that on opensim too.

You might want to see how some educators are using Croquet for Edusim.

I guess one of the most obvious questions is which is better, Croquet or Secondlife?
I prefer not to look at things in a linear way but I would say Croquet and copy/paste the unique aspects from the wikipedia article on Croquet.

Croquet, as a software development environment, is more extensible than the proprietary technologies behind collaborative worlds such as Second Life, and before that ViOS. This is because;

* It establishes a computational environment that belongs to its users;
* It is platform and device independent;
* Users/developers may freely share, modify and view the source code of the entire system (due to Croquet’s liberal license);
* The technology is not hosted on a single organization’s server (and hence not governed by any such organization);
* It provides a complete professional programmer’s language (Smalltalk/Squeak), IDE, and class library in every distributed, running participant’s copy (the programming development environment itself is simultaneously shareable and extensible); and
* Croquet based worlds can also be updated while the system is live and running.

Some of the environments that are enabled by Croquet somewhat resemble those of Sun’s Project Wonderland. However, Croquet has been designed to go much further given that the programming of the 3D world is virtually without limits (due in part to Squeak’s late-binding architecture and metaprogramming facilities) as well as Croquet’s lack of dependency on server infrastructures as a means of supporting basic interactivity between peers.

Popularity: 9% [?]