Jokaydia’s New Outpost
October 11, 2009 by Cath · Leave a Comment
I am pleased to see that the community of Jokaydia have embraced and developed a new outpost on Reaction Grid, which is run on the OpenSimulator platform. Jo Kay reports on her blog that the community of educators will be meeting up on Sunday evenings;
To visit jokaydia @ Reaction Grid, simply sign up here and follow the instructions here. When you arrive, you’ll find us either by searching the map for jokaydia, or look for a blue landmark button that the Reaction Team have kindly added at Core 1 (the Reaction Grid landing point) t0 direct visitors to our new space.
Whilst Jokaydia will continue to have its main headquarters in second life, the plans to diversify will continue, spurred on by recent events which have caused a stir within the virtual world community.
Making sculpted chair for secondlife part 2
Following on from part 1, in this episode we finish modeling our chair, then bake the sculptmap, texture and preview them in opensim.
Watch it below or watch it on youtube.
Visit Archive.org and download the Ogg video or Avi.
Download Making sculpted chair for secondlife files (76) - 621.52 KB , it contains the blend file, sculptmap and texture used in the tutorial.
All files and video released under CC-BY2.5-AU license.
Make sure you visit Teachers Without Borders space on Secondlife to check for upcoming events.
Teachers Without Borders on Secondlife
July 28, 2009 by Chris · 2 Comments
I wandered around Teachers Without Borders space on Secondlife and recorded a video of it that you can watch below or watch on youtube. You can also download it from internet archive.

Read more about Teachers Without Borders.
I hope Konrad Glogowski doesn’t mind quoting some of his email but heres part of what he told me about Teachers Without Borders and Secondlife.
The mission of Teachers Without Borders is to support teachers from around the world with professional development opportunities and tools that connect them with information and each other so that they may play more vital roles in their communities. We currently work with several governments and Ministries of Education around the world, including Nigeria, Rwanda, Kenya, South Africa, Peru, and China just to name a few.
The goal of the SL presence is to provide a platform for teachers in industrialized nations to discuss teacher professional development as an important factor in international development, to help raise awareness of issues affecting teachers in developing nations, and to work towards increased empowerment and change.
The space will be used to host a discussion series open to all on some of the above topics. As a long-time jokaydian, I also hope to use this space to continue to contribute to the island’s growth and profile.
Konrad contacted me about making some furniture for that space and I’m really keen to contribute. I think perhaps he saw my sculpture and and work flow from my screenshots on flickr. Over the last few days I’ve been experimenting with chairs. To be continued…
The music I used in the video is “Confrontation, Le Gardien” by Grégoire Lourme.
Open source scripts in Second Life
August 18, 2008 by Cath · Leave a Comment
Chris has found a couple of scripts which may be useful to educators and builders in Second Life.
The Linked Prim Animator Lite (LPAL) is a set of open source scripts which enable you to animate linked objects and attachments . LPAL is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation.
Open Babel Fish is an open source babbler, the scripts run on Google Translate and a php script that must be placed on your own web host.
Both scripts can be purchased free from SL exchange. Its really awesome to see such useful tools being released under the terms of the GNU General Public License, so that we can freely modify them to suit our needs and in doing so contribute to the project.
SL Grids Podcast – Adam / Teravus / ZATZAi
May 19, 2008 by Chris · Leave a Comment
Adam Zaius, Teravus Ousley, and ZATZAi discuss the future of the Second Life Grids. With a focus on third party grids like OpenSim, comparing past steps and future plans, capabilities and caveats of the Linden and OpenSim based grids.
Open source tools in Secondlife – Builders Buddy
May 18, 2008 by Chris · 2 Comments
I’ve been thinking about what other useful tools I can introduce to educators in secondlife. Builders Buddy is useful for people interested in building. I put together a small package with a tutorial, you can get a copy of builders buddy in sl. Watch the Builders Buddy video on youtube to see what it is. Probably one of the cool things I didn’t mention was wearing it as an attachment and using it to rez a few seats that would follow you around. Maybe I’ll make a part 2 video that also looks at the configuration options at the top of the main script. People used to proprietary products in sl would probably know of something like this that’s usually called a rez box.
Opensim demo running on a stick
May 8, 2008 by Chris · 8 Comments
I made a video of what Ive been up to with Opensim, you can watch Opensim Gnutopia demo on youtube or download Opensim demo.
Here’s some images from my Opensim aka Gnutopia.
I used the following software packages to set up my Opensim on windows.
- Webserver On Stick – for apache,php,mysql. I included the webserver so I could use OpenSim Web Interface (Redux).
- OpenSim Web Interface (Redux) – it allows grid citizens to create User Accounts to access the grid. Grid Owners can also manage all users for the grid. very light CMS system included.
- Opensimulator – I use the OpenSim.be Nightly Builds. You might find it easier to use these builds
- Secondlife client from Linden Labs
Probably the best thing about the way Ive done this is that I can run it from a memory stick which makes it easier to demonstrate and use when I’m not connected to a network on other peoples computers, thats a fairly common scenario in education, I can also leave them with a copy which is a nice bonus. Unfortunately in Australia our isp’s offer internet packages that set limits on how much we can upload and download otherwise I would have this running all the time. Perhaps someone out there could help out, i would love to have a Wikiversity region connected to osgrid or something like that.
I might put a howto on a wiki if people end up asking lots of questions.
Virtual Worlds, Croquet, Secondlife, Opensim
April 26, 2008 by Chris · 2 Comments
I’ve been exploring virtual worlds again, if you havent looked at Croquet in a while, its time that you did, there’s a really nice video on the site that shows off some of its features. The only teacher I know working with Squeak in Australia is Bill Kerr. I think some of his kids may enjoy KAT(KidsFirst Application Toolkit), you can read more about that on the Croquet Collaborative page.
The other one I’ve been looking at is Secondlife, Ive looked at this on and off now for a while and also tried to use it as a platform for exploring my own online identity, relationships and learn about other cultures. Inevitably I also ended up learning how to develop all kinds of resources. One of the things that appeals to me about secondlife is that its built by its residents. I particularly enjoy building in a social environment where people see what your trying to do and come together to share ideas, collaborate, test, improve, offer help and criticism etc. Thats the nature of working in any open environment but its not like that everywhere in secondlife some places have restrictions, it depends where you are.
The place I liked going to the most was Waterhead welcome area, a lot of the time it was inhabited by some of the most creative and unique people I’ve met in secondlife, it was like a self organizing community of artists, many of whom possessed strong individuality, it changes all the time but unfortunately harsh restrictions were placed on this area too making it almost impossible to be productive and efficient though socially many interesting characters still frequent that place. I’ll try to write some more about my adventures in secondlife some other time.
I explored some of the “educational” area’s in secondlife, most of them weren’t very good, it was like someone dumped all this stuff there and expected you to basically click and read it all, about as interactive as a collection of static web pages. It seemed like these sims were either extremely bad or really well done and some of them seemed like they ran out of funds and just let it rot. The other problem I had was being ignored when trying to interact with educators in some of those sims, I think this was because I had no formal connection with those people.
One of the really well done sims is Jokaydia, it’s aesthetically pleasing, the people are friendly, theres a lot of useful resources and I’ve thoroughly enjoyed every event I’ve attended. Probably the best thing is the people I’ve met there and the connections I’ve made with them. Recently I spent some time getting to know Al Burton and helped him learn how to customize his avatar. I was just reading Kerry J’s blog and saw a video(the one below) showing Al Lupton wearing the white knight avatar(that I made) while flying around Jokaydia on a pegasus and then noticed an image by Jokay of Horse Shopping with Al. Another one of the really nice people Ive met at Jokaydia is Heyjude, check out her blog :) Thank you Jokaydians for including me in your adventures.
The bad news is that secondlife isn’t completely open source. Lindenlabs has always promised to release the code for both the client and the server but that hasn’t happened yet. They use a lot of open source software though. The following quotes are from Wikipedia entry for secondlife, visit that page to see the cited references and much more information.
*The flat, Earth-like world of Second Life is simulated on a large array of Debian servers, referred to as the Grid.
*Assets are stored in their own dedicated MySQL server farm
*Linden Lab pursues the use of open standards technologies, and uses free and open source software such as Apache, MySQL and Squid.
*The plan is to move everything to open standards by standardizing the Second Life protocol. Cory Ondrejka, former CTO of Second Life, has stated that a while after everything has been standardized, both the client and the server will be released as free and open source software.
OpenSimulator is an open source server for hosting virtual worlds similar to Second Life. OpenSimulator article on Wikipedia. I’ve been running Opensimulator in standalone mode for a couple of weeks, its quite good, you can use the secondlife client/viewer to connect to it and configure it to accept external connections so that your friends can logon. Some features aren’t working yet but the things that work well are building/terraforming. Theres a 3rd party application that allows you to backup your resources from secondlife and restore them on other grids and vice versa. Some things in secondlife are mostly made outside secondlife, like textures/sculpt maps so I can reuse these easily and also use opensim for testing/previewing, it costs money to upload textures/animations/sounds on secondlife and the thing that costs the most is land and theres a limit on how many prims you can use, on my opensim I can have as much land as I want and as many prims as possible. Prims are the basic building blocks of secondlife. I think this could be a nice setup for some people who develop resources for secondlife, its so much faster to develop on a local opensim and then restore on some other grid. I’ve heard that the most elite builders are programmers who write scripted builds and don’t even use the in-world tools to build, they run a script which rezzes/textures and aligns everything perfectly so it might be interesting to try and play around with that on opensim too.
You might want to see how some educators are using Croquet for Edusim.
I guess one of the most obvious questions is which is better, Croquet or Secondlife?
I prefer not to look at things in a linear way but I would say Croquet and copy/paste the unique aspects from the wikipedia article on Croquet.
Croquet, as a software development environment, is more extensible than the proprietary technologies behind collaborative worlds such as Second Life, and before that ViOS. This is because;
* It establishes a computational environment that belongs to its users;
* It is platform and device independent;
* Users/developers may freely share, modify and view the source code of the entire system (due to Croquet’s liberal license);
* The technology is not hosted on a single organization’s server (and hence not governed by any such organization);
* It provides a complete professional programmer’s language (Smalltalk/Squeak), IDE, and class library in every distributed, running participant’s copy (the programming development environment itself is simultaneously shareable and extensible); and
* Croquet based worlds can also be updated while the system is live and running.Some of the environments that are enabled by Croquet somewhat resemble those of Sun’s Project Wonderland. However, Croquet has been designed to go much further given that the programming of the 3D world is virtually without limits (due in part to Squeak’s late-binding architecture and metaprogramming facilities) as well as Croquet’s lack of dependency on server infrastructures as a means of supporting basic interactivity between peers.

![[Attribution 2.5 Australia] [Attribution 2.5 Australia]](http://i.creativecommons.org/l/by/2.5/au/88x31.png)
